Jedaii_Competitive_Script/events.js

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2024-08-16 22:46:46 +00:00
// events.js
const events = require('events');
const { calculateElo } = require('./elo');
const { updatePlayerElo } = require('./database');
class GameEventEmitter extends events.EventEmitter {}
const gameEventEmitter = new GameEventEmitter();
function handleRoundEnd(redScore, blueScore, playerScores, currentPlayers) {
console.log(`Round ended. Red: ${redScore}, Blue: ${blueScore}`);
let winningTeam, losingTeam;
if (redScore > blueScore) {
winningTeam = 'red';
losingTeam = 'blue';
} else if (blueScore > redScore) {
winningTeam = 'blue';
losingTeam = 'red';
} else {
console.log("It's a draw. No Elo change.");
return;
}
const kFactor = 32; // You can adjust this as needed
const winningPlayers = currentPlayers.filter(player => player.team === winningTeam);
const losingPlayers = currentPlayers.filter(player => player.team === losingTeam);
const averageWinningElo = winningPlayers.reduce((acc, player) => acc + player.elo, 0) / winningPlayers.length;
const averageLosingElo = losingPlayers.reduce((acc, player) => acc + player.elo, 0) / losingPlayers.length;
winningPlayers.forEach(async (player) => {
const individualPerformanceFactor = playerScores[player.id] / redScore; // Adjust based on individual contribution
player.elo = calculateElo(player.elo, averageLosingElo, 1 * individualPerformanceFactor, kFactor);
await updatePlayerElo(player);
});
losingPlayers.forEach(async (player) => {
const individualPerformanceFactor = playerScores[player.id] / blueScore; // Adjust based on individual contribution
player.elo = calculateElo(player.elo, averageWinningElo, 0 * individualPerformanceFactor, kFactor);
await updatePlayerElo(player);
});
console.log("Elo ratings updated.");
}
gameEventEmitter.on('RoundEnd', handleRoundEnd);
module.exports = {
gameEventEmitter,
handleRoundEnd,
};